Recording - Gamification and the Virtual Classroom

Posted by InSync Training on May 28, 2014 11:44:00 AM

August 12, 2013

Instructor: Anna Heinrich

Insyncbyte20

Gamification is the utilization of game thinking and game mechanics in the training environment to engage learners and solve learning problems. Gamification and the virtual classroom is a trending topic in the learning and development community. Is gamification just points, badges, and leaderboards or is there more to it? What types of games are appropriate for the virtual classroom and what can we teach with games?

This seminar will look at games that teach executive function skills such as planning, goal setting and prioritization. The session will also explore why these types of games are well-suited to the unique, collaborative environment of the virtual classroom.

Learning objectives include:

  • Identify the games that can be used to teach executive function.
  • Suggest games that take advantage of the virtual classroom’s collaborative nature.
  • Review case studies of how collaborative games are effectively being used in the virtual classroom.

Topics: InSync BYTE Recording, Recordings