BYTE Session - Gamification: Strategies for Merging Learning Theory, Games, and Instructional Design

May 23, 2017

Instructor: Dr. Stephen Slota

Insyncbyte20

This workshop will provide hands-on experience with gamification, the application of game mechanics and design processes in traditionally non-game contexts. Skillfully done, this can foster more engaging, informative, and/or cooperative educational, recreational, political, and business environments.

We will focus on design elements that are broadly useful across content areas and contexts with emphasis on the following:

  • How and why people play games.
  • Differences between games and simulations as well as fun and engagement.
  • The function of rulesets and how they bound play-game-designer interaction.
  • Models for design and development.

During this session, participants will:

  • Define “game,” “simulation,” “fun,” “engagement,” “design,” and “ruleset”.
  • Identify game mechanics and rulesets that lead to a particular user experience.
  • Compare and contrast learning theories that govern design (i.e., behaviorism, information processing, and situated cognition).
  • Use contemporary theories of thinking and learning to inform design.
  • Evaluate various game designs and critique their composite parts.

To view the recording, complete the form and click on the Submit button.

Topics: InSync BYTE Recording, Modern Learning, Gamification

    

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