Recordings

Our complimentary virtual programs include the InSync BYTE series as well as the Bozarthzone! training series. These sessions are recorded and posted after the session for your review.

BYTE Session - Gamification: Strategies for Merging Learning Theory, Games, and Instructional Design

May 23, 2017

Instructor: Dr. Stephen Slota

Insyncbyte20

This workshop will provide hands-on experience with gamification, the application of game mechanics and design processes in traditionally non-game contexts. Skillfully done, this can foster more engaging, informative, and/or cooperative educational, recreational, political, and business environments.

We will focus on design elements that are broadly useful across content areas and contexts with emphasis on the following:

  • How and why people play games.
  • Differences between games and simulations as well as fun and engagement.
  • The function of rulesets and how they bound play-game-designer interaction.
  • Models for design and development.

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Topics: InSync BYTE Recording, Modern Learning, Gamification

BYTE Session - It's in the Game: Merging Contemporary Pedagogy & Instructional Game Design

JuLY 19, 2016

Instructor: Dr. Stephen Slota

Insyncbyte20

This interactive presentation will have participants discuss the current and future role of games in classroom and corporate education, review the instructional game design process, and deconstruct various learning games currently in use across the United States. These activities will bridge what we know about the act of play with contemporary , research-driven perspectives on digital storytelling, gaming as a pedagogical approach, and the nuts and bolts of implementing educational game designs as the basis for teaching/training. Participants who complete the workshop will: 1) be positioned to utilize games in their respective instructional environments; and 2) will be able to design basic-level instructional games of their own.

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Topics: Virtual Classroom - Instructional Design, Virtual Classroom, InSync BYTE Recording, Gamification

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