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InSync Training's founder Jennifer Hofmann authors Body Language in the Bandwidth, an active conversation focused on connecting, collaborating and succeeding in the modern classroom.

Gaming as Situated Learning

Posted by Katelind Hays

Jun 1, 2017 1:15:00 PM

BYTE Session Recap 

Situated Learning through GamificationWhen it comes to learning, what makes games valuable? How do we get there?

Gamification expert Dr. Stephen Slota answered these questions and more during his thought-provoking BYTE session, “Gamification: Strategies for Merging Learning Theory, Games and Instructional Design.”

This blog explores the effectiveness of games as situated learning events. Watch the entire BYTE replay for additional strategies and game examples you can use in your next modern learning design.

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Topics: Gamification

When You Wish Upon a Star (Wars): Transmedia Storytelling & Design

Posted by Dr. Stephen Slota

May 11, 2017 1:30:00 PM

We're excited to announce that Dr. Stephen Slota will join us again as a guest BYTE speaker on May 23, 2017. This guest blog post helps you prepare for, and gives a preview of, his live learning session, Gamification: Strategies for Merging Learning Theory, Games, and Instructional Design

70448462_s.jpgIn my previous blog post, I provided an overview of gamification with two specific goals in mind:

  1. Challenging the design community to ground projects in contemporary learning science rather than (or at least in addition to) any given technology.
  2. Defining gamification in learning science terms, with behavioral gamification, gamification for memorization, and gamification in character corresponding to behaviorism, information processing, and situated cognition, respectively.
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Topics: Gamification, Storytelling

Achievement Unlocked: A Powered-Up Understanding of Gamification

Posted by Dr. Stephen Slota

Feb 22, 2017 12:05:00 PM

Access Complete Modern Blended Learning Blog Series and Subscribe

Gamification in modern blended learningBack in 2010—right as I was beginning my career transition into instructional design—games emerged as the educational topic du jour. They commanded the attention of millions by way of social media apps like FarmVille, and touch-screen tablets made it possible for designers to reach audiences ranging much younger and older than ever before.

James Paul Gee’s (2007), What Video Games Have to Teach Us About Learning and Literacy, had caught the eyes of experts in psychology, linguistics, communications, and digital media, and a new generation of games researchers began work to explain how and why games were so successful at capturing our attention (as well as the ways in which educators, business owners, medical professionals, politicians, and others could make use of said information).  

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Topics: Gamification, 50 Modern Blended Learning Blogs

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