InSync Training

Get Your Head in the Game

Posted by Katelind Hays on Sep 7, 2017 2:51:41 PM

72222791_s.jpgWe know that bells and whistles don’t always improve training experiences. Throwing more EdTech into our learning environments without consideration for its relevance or effectiveness often has a counter-productive effect – learners focus more on the technology than on the content.

The same holds true for leveraging trending instructional design models. If we jump on every “hot new trend” bandwagon, we can easily miss the mark of constructive modern blended learning. Each approach we choose to incorporate into our blends must have a purpose – authentically addressing an individual learning objective.

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Topics: Gamification, Modern Blended Learning, Blended Learning Instructional Design, Game-Based Learning

Gamification in EveryDay Life

Posted by Vickie Hadge on Aug 31, 2017 1:21:32 PM

71862593_s.jpgSeptember’s Blended Learning Hub learning campaign focuses on gamification and game-based learning, both popular modern learning models.

I am smiling as I write this; the word ‘gamification’ immediately makes me think, “This is going to be fun!”

One example of gamification that I use every day is my FitBit. It gives me positive feedback when I reach certain levels. It physically celebrates when I meet my step goal! It vibrates and flashes and has a party right there on my wrist. When that happens I join the party! Whoop! Whoop! I did it! Hooray!

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Topics: Gamification, Blended Learning Hub, Game-Based Learning

Gaming as Situated Learning

Posted by Katelind Hays on Jun 1, 2017 1:15:00 PM

BYTE Session Recap 

Situated Learning through GamificationWhen it comes to learning, what makes games valuable? How do we get there?

Gamification expert Dr. Stephen Slota answered these questions and more during his thought-provoking BYTE session, “Gamification: Strategies for Merging Learning Theory, Games and Instructional Design.”

This blog explores the effectiveness of games as situated learning events. Watch the entire BYTE replay for additional strategies and game examples you can use in your next modern learning design.

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Topics: Gamification

When You Wish Upon a Star (Wars): Transmedia Storytelling & Design

Posted by Dr. Stephen Slota on May 11, 2017 1:30:00 PM

We're excited to announce that Dr. Stephen Slota will join us again as a guest BYTE speaker on May 23, 2017. This guest blog post helps you prepare for, and gives a preview of, his live learning session, Gamification: Strategies for Merging Learning Theory, Games, and Instructional Design

70448462_s.jpgIn my previous blog post, I provided an overview of gamification with two specific goals in mind:

  1. Challenging the design community to ground projects in contemporary learning science rather than (or at least in addition to) any given technology.
  2. Defining gamification in learning science terms, with behavioral gamification, gamification for memorization, and gamification in character corresponding to behaviorism, information processing, and situated cognition, respectively.
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Topics: Gamification, Storytelling

Achievement Unlocked: A Powered-Up Understanding of Gamification

Posted by Dr. Stephen Slota on Feb 22, 2017 12:05:00 PM

Access Complete Modern Blended Learning Blog Series and Subscribe

Gamification in modern blended learningBack in 2010—right as I was beginning my career transition into instructional design—games emerged as the educational topic du jour. They commanded the attention of millions by way of social media apps like FarmVille, and touch-screen tablets made it possible for designers to reach audiences ranging much younger and older than ever before.

James Paul Gee’s (2007), What Video Games Have to Teach Us About Learning and Literacy, had caught the eyes of experts in psychology, linguistics, communications, and digital media, and a new generation of games researchers began work to explain how and why games were so successful at capturing our attention (as well as the ways in which educators, business owners, medical professionals, politicians, and others could make use of said information).  

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Topics: Gamification, 50 Modern Blended Learning Blogs

Defining 5 Modern Instructional Strategies

Posted by Phylise Banner on Jan 18, 2017 12:00:00 PM

Access Complete Modern Blended Learning Blog Series and Subscribe

Instructional Strategies Blended LearningWe have explored some new language of learning definitions this week, so let’s continue our exploration by defining a few different instructional strategies that we use on a regular basis to design, develop, deliver, produce, and facilitate our modern learning campaigns. 

Instructional strategies are the approaches that we use in the design, development, and delivery of learning to engage our students in learning experiences. We choose these strategies based on what, how, where, and when we want our learners to learn. 

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Topics: Social Learning, Gamification, Instructional Design, 50 Modern Blended Learning Blogs, Adaptive Learning, Collaborative Learning, Problem Based Learning

Reengaging Learners Using Gamification and Game-Based Learning

Posted by Katelind Hays on Oct 13, 2016 8:57:30 PM

BYTE Session Recap

28203479_s.jpgKarl Kapp, gamification expert and friend of InSync Training, recently helped BYTE session attendees "solve the case of the disengaged learner," and provided detailed recommendations for effectively including games in our instructional designs.

This blog post will define the differences between gamification and games in learning, the various types of gamification, and the science behind why our learners’ brains respond positively to gamified learning programs.

To learn more from Karl, access his full BYTE session recording here.

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Topics: Engagement, Gamification, BYTE

Merging Pedagogy & Instructional Game Design

Posted by InSync Training on Jul 26, 2016 2:34:38 PM

BYTE SESSION RECAP 

52891779_s.jpgGamification and game-based training are two topics trending in learning and performance. Many organizations have yet to embrace these approaches because there’s a perception that fun doesn’t equate to real learning. In reality, though, when incorporated with traditional instructional design theory, games have huge potential for learners.

Recently, Dr. Stephen Slota, owner of The Pericles Group, joined our BYTE roster for his presentation It’s In the Game: Merging Contemporary Pedagogy & Instructional Game Design. This blog will share his views about the power of learning through storytelling, and the differences between gamification and game-based learning.

To review all the wisdom imparted during Dr. Slota’s session, view his full presentation here

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Topics: Gamification, Instructional Design

Learning Through Gamification - Myth Versus Fact

Posted by Brigg Patten on Jul 7, 2016 1:59:42 PM

51287405_s.jpgToday, both large and small companies have various options when it comes to corporate training programs and training their staff. From using innovative technology with integrated rich media, to microlearning and mobile apps, the types of training styles are unlimited. One of these learning styles (and a trending topic in L&D) is gamification, which takes gaming principles and mechanics and applies them to a non-game experience. When gamification is successfully implemented into training programs, it can help employees effectively gain new skills and develop new behaviors, all while being engaged in the process.

However, because gamification is relatively new and trending, some companies remain skeptical of implementing this type of learning. Here are six myths pertaining to employee learning and development through gamification and the real facts behind them.

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Topics: Gamification, Mobile Learning

How Gamifying Work Can Improve Overall Strategy

Posted by Brigg Patten on Jun 23, 2016 1:00:00 PM

30365945_s.jpgIn order to help a company to thrive, there are a lot of elements that must work together. A strong workforce, a good product, a smart marketing strategy, good leadership - all of these factors need to fit together seamlessly to form a proper company machine. For these to come about, there is nothing more important than strategy.

A lot goes into a solid business strategy, and the most successful business leaders train for years to develop the kind of business acumen that produces long term results. As such, there are also a lot of factors that play into a successful business strategy - things like hiring, onboarding, sales, forecasting, marketing, and so on.

Right now however, we are going to focus on just one element, and that is training up a strong workforce -and more specifically, training through enterprise gamification.

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Topics: Gamification