InSync Training's founder Jennifer Hofmann, and guest bloggers from throughout the training industry, author Getting InSync, an active conversation focused on connecting, collaborating and succeeding in the modern classroom.

Defining 5 Modern Instructional Strategies

Posted by Phylise Banner

Jan 18, 2017 12:00:00 PM

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Instructional Strategies Blended LearningWe have explored some new language of learning definitions this week, so let’s continue our exploration by defining a few different instructional strategies that we use on a regular basis to design, develop, deliver, produce, and facilitate our modern learning campaigns. 

Instructional strategies are the approaches that we use in the design, development, and delivery of learning to engage our students in learning experiences. We choose these strategies based on what, how, where, and when we want our learners to learn. 

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Topics: Social Learning, Gamification, Instructional Design, 50 Modern Blended Learning Blogs, Adaptive Learning, Collaborative Learning, Problem Based Learning

Reengaging Learners Using Gamification and Game-Based Learning

Posted by Katelind Hays

Oct 13, 2016 8:57:30 PM

BYTE Session Recap

28203479_s.jpgKarl Kapp, gamification expert and friend of InSync Training, recently helped BYTE session attendees "solve the case of the disengaged learner," and provided detailed recommendations for effectively including games in our instructional designs.

This blog post will define the differences between gamification and games in learning, the various types of gamification, and the science behind why our learners’ brains respond positively to gamified learning programs.

To learn more from Karl, access his full BYTE session recording here.

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Topics: Engagement, Gamification, BYTE

Merging Pedagogy & Instructional Game Design

Posted by InSync Training

Jul 26, 2016 2:34:38 PM

BYTE SESSION RECAP 

52891779_s.jpgGamification and game-based training are two topics trending in learning and performance. Many organizations have yet to embrace these approaches because there’s a perception that fun doesn’t equate to real learning. In reality, though, when incorporated with traditional instructional design theory, games have huge potential for learners.

Recently, Dr. Stephen Slota, owner of The Pericles Group, joined our BYTE roster for his presentation It’s In the Game: Merging Contemporary Pedagogy & Instructional Game Design. This blog will share his views about the power of learning through storytelling, and the differences between gamification and game-based learning.

To review all the wisdom imparted during Dr. Slota’s session, view his full presentation here

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Topics: Gamification, Instructional Design

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