InSync Training

What's the future of learning? Hint: Think Blended

Posted by Jennifer Hofmann on Jun 16, 2016 1:00:00 PM

Mimeo Webinar Recap & Follow-Up

17482945_s.jpgRecently, the InSync team partnered with Mimeo to explore the current climate of corporate learning. We crafted a survey that asked questions about organization learning and the experiences of practitioners in the field. Over four hundred respondents completed the questionnaire, and their insights laid the foundation for our joint eBook, The State of Learning & Development in 2016.

Readers found the facts presented in this report both insightful and reassuring. We believed, though, that providing context and recommended application approaches for the empirical information was a critical next step. For this reason, Mimeo hosted me and their VP of Talent Development, Brad Thurber, so we could share our insights into the data we collected.

This blog answers attendee questions concerning the major trends deemed key by the study, and directs you to helpful resources that complement the survey results and webinar discussion. To get the most from this post, watch the webinar recording here and download the complimentary eBook here.

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Topics: Blended learning, Modern Learning, Gamification, Modern Learning Culture

Effective Training Strategies: 7 Companies Using Gamification Correctly

Posted by Brigg Patten on Apr 19, 2016 3:00:00 PM

Gamification_guest_blog_post.jpg

We are excited to welcome Brigg Patten as a Body Language in the Bandwidth guest blogger.

From time to time new terminologies work their way into the business world. And one of the hottest terms among business trainers these days is “gamification”. Simply stated, gamification is the practice of integrating game principles and mechanics into a non-game experience.For business trainers it’s about adding elements of gaming into instructional strategies for more effective training and learning.

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Topics: Trends, Modern Learning, Gamification

Virtually There: Gamifying Your Virtual Classroom

Posted by Jennifer Hofmann on Nov 5, 2015 11:00:00 AM

GamifyThe key is to make sure you never lose sight of your learning objectives. All of your game's prompts or "missions" should be identical to real-world skills/learning objectives.

As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs. With the very social/collaborative nature of the virtual classroom, it’s understandable that gamification of these designs seems such a good fit.

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Topics: Virtual Classroom - Instructional Design, Virtual Classroom, Facilitation, Engagement, Virtually There, Gamification

It's All in the Game: Considerations for Designing Effective, Engaging Instructional Games

Posted by Dr. Stephen Slota on Jul 7, 2015 1:00:00 PM

Games have been a hot topic in education and industry since the early 2000s, with more organizations seeking to apply games as a way to motivate and engage clients, trainees, and professionals seeking new learning opportunities. But, even though the design process might seem all “fun and games” on the surface, it’s more nuanced than it looks.

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Topics: Design, Gamification