InSync Training

Podcast - The Missing Piece of Great eLearning: An Interview with Marie Hoffman

Posted by Katelind Hays on Feb 14, 2018 1:15:00 PM
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When we begin creating eLearning or video elements for blended learning, our first thought often includes technology. We invest in platforms to create high-end designs. The polish usually ends there. When it comes to adding narration to our finished products, we turn to someone in the learning department and call it a day. This, Marie Hoffman argues, does a disserve to our learners and our instructional designs

In this episode of our Modern Learning on the Air podcast series, InSync Training’s Phylise Banner explores the topic of audio narration with voice talent Marie Hoffman.

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Topics: Instructional Design, eLearning, Blended Learning Instructional Design, Modern Learning on the Air

The Four Components of Learning Environment Modeling Language

Posted by Katelind Hays on Feb 13, 2018 1:15:00 PM

51657140_s.jpgVirtually There Session Recap

Do you feel like you’re missing something from your instructional design toolkit? That one resource, approach, or process that would create a more direct route from defined learning goals to proposed design solution?

Aftr 30 years in the industry, Phylise Banner stumbled across a solution that has revolutionized her work: Learning Environment Modeling Language.

She shared her discovery with her audience at the recent Virtually There session, Removing Communication Barriers in the Learning Design Process.

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Topics: Virtually There, Instructional Design

Gamification and Game-Based Learning: The Engagement Game

Posted by Phylise Banner on Feb 8, 2018 1:25:18 PM
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Measuring the impact of gamification or game-based learning can seem challenging. How do we know if our learners are more engaged? How do we know if gamification motivated our team to learn more? How do we know if the game-based eLearning we created will affect productivity?

Before we can answer those questions, we need to look back at the alignment of our gamification and game-based learning strategies with our original learning objectives. If we set everything up correctly from the get-go, we should be generating data related to measurable results that we can report on.

As you’re recalling those objectives, consider measuring the impact of gamification and/or game-based learning through the lens of three core premises that drive our blended learning initiatives: transfer of knowledge, acquisition of skill, and change in behavior. 

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Topics: Gamification, Instructional Design, Game-Based Learning

Getting Started with Blended Learning: Campaign Blueprints

Posted by Katelind Hays on Feb 1, 2018 1:00:00 PM

Virtually There Session Recap

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So your organization has made blended learning a priority. But while you know you need to move your training programs into the future, you wonder how doing so will affect learning results. And though some of you have tried blended learning before, the programs didn’t meet your expectations and you worry about trying again. 

A strategic plan quells these fears and improves the likelihood of program success. Get started with Jennifer Hofmann’s exclusive blended learning instructional design and implementation model: Campaign Blueprints. 

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Topics: Instructional Design, Blended Learning Campaigns, Blended Learning Instructional Design, Learning Campaign Blueprints

What Does It Mean to "Play Together?"

Posted by Dr. Stephen Slota on Jan 25, 2018 1:00:00 PM

Understanding Social Interaction and Instructional Game Design

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Growing up in the Quiet Corner, much of my time was spent looking for ways to self-entertain. Technology access was fairly limited in the early-to-mid 1980s, but I did have two other valuable resources: people and the woods behind our house. I’d sometimes play outside with a neighbor or friend from school, but more often than not, I’d wander off to invent my own playful activities in the trees, snow, mud, or pond across the road. Once my younger sister was old enough to understand game mechanics and rules, I shifted from solo play (e.g., matching games, flashcards, Calvinball) to collaborative and competitive play (e.g., Candy Land, Operation, Mario Kart). My dad eventually taught us chess and soccer, and my mom, who wouldn’t think of herself as a “gamer,” encouraged us to play board and card games like Trouble and cribbage as part of our family time. We regularly visited the playground, and on special occasions we would visit playful venues like Discovery Zone. Every season and in any weather, we played everything from tag, house, and manhunt to Donkey Kong Country, Monopoly, and Dungeons & Dragons. More than a hobby, play was a mindset instilled in me by others and something I tried my best to spread.

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Topics: Gamification, Instructional Design, Game-Based Learning

3 Questions + 1 Formula = Better Instructional Design

Posted by Katelind Hays on Jan 23, 2018 1:08:27 PM

Virtually There Session Recap

38725119_s.jpgPixar animator Andrew Stanton said, “The greatest story commandment is: make me care.” Some of the most creative storytelling minds use this mantra when illustrating to increase audience engagement with their films.

Unsurprisingly, this approach can apply in modern learning, as well. How do we get our learners to care about our training programs?

Learning Strategist, Enzo Silva, and his colleague Kate Tronvig provided Virtually There learners with an easy-to-follow process during their popular session, “You May Not Be Walt Disney, But You Can Draw and Animate.”

Watch their session for tips and tricks around using popular eLearning design tools.

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Topics: Virtually There, Modern Learning, Storyboarding, Instructional Design, eLearning

Getting Started with Scenario-Based Learning

Posted by Katelind Hays on Nov 30, 2017 4:13:44 PM

Training Magazine Network Session Recap

66622714_s.jpgInstructional designers, facilitators, and learners have a huge number of instructional techniques and strategies available to them. For example, the traditional face-to-face classroom no longer serves as the go-to learning environment for effective training. Thanks to technology, the virtual classroom provides a viable option for effective, impactful learning.

Scenario-based learning is a popular technique creating buzz in our industry. Experts Jennifer Hofmann and Karen Vieth recently discussed and demonstrated scenario-based learning with Training Magazine Network participants. Read on for a helpful introduction to this topic, and access the session recording to learn InSync’s step-by-step design process.

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Topics: Instructional Design, Modern Blended Learning, Scenario-Based Learning

1 Step to Better Blended Learning Instructional Design

Posted by Katelind Hays on Jul 14, 2017 11:00:00 AM

BYTE Session Recap

40284160_s.jpgBlended learning strives to align learning objectives with the most authentic treatment. Want to improve your sales team’s in-the-field sales skills? Teach them the company’s methods using the technology they’ll use in their day-to-day jobs.

It sounds simple, but creating that thoughtful learning experience can be tricky. How do you balance learner needs with organizational goals and limited budgets, time, and technologies? Instructional designers struggle with this conundrum on a daily basis.

Blended Learning Hub curator, and guest BYTE speaker Phylise Banner has a surprisingly simple solution to an improved instructional design process: listening.

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Topics: Virtual Classroom - Instructional Design, Instructional Design, Blended Learning Instructional Design

eLearning Instructional Design is Not Dead

Posted by Brigg Patten on Jun 29, 2017 1:15:00 PM

18912041_s.jpgThose who suggest that eLearning and instructional design are dead or dying must have a different view of eLearning than the millions of people who leverage it daily. Instructional design and eLearning are here to stay, evidenced by the sheer numbers of online learning opportunities available to the individual with a laptop, tablet, or smartphone.

What is eLearning?

To have a true discussion about eLearning, it helps to define the term. Elearning is learning that takes place through electronic devices outside of a brick-and-mortar classroom. Due to the portability of devices like smart phones and tablets, eLearning can take place anywhere there is access to the internet.

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Topics: Instructional Design, eLearning

Learning Campaigns: An Introduction and Exploration

Posted by Katelind Hays on Jun 28, 2017 12:11:32 PM

29042117_s.jpgBlended learning provides a thoughtful solution to outdated, formal training. With blended learning, we can support learners when and where they need information – even when they’re between live learning events. In spite of its popularity though, blended learning isn’t descriptive enough to help us move towards more purposeful instructional design.

Jennifer Hofmann’s BYTE session, The Right Stuff: Are You Designing Courses or Learning Experiences? explored our new design direction: learning campaigns.

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Topics: BYTE, Instructional Design, Blended Learning Campaigns