InSync Training

5 Pieces of the Blended Learning Puzzle

Posted by Katelind Hays on Dec 14, 2017 1:00:00 PM

47105167_s.jpgVirtually There Session recap

Blended learning involves a much more complex equation than what we use to create and support traditional face-to-face or singular training events. Not only do we have to manage more technology and content, but our audience also learns on their own, futher complicating matters.

How can we encourage people to interact with the content in a way that makes the most sense for them, when it’s most relevant to them? We can provide that support by putting the blended learning puzzle together correctly.

During her most recent Virtually There session, Jennifer Hofmann, President of InSync Training, discussed each element of the blended learning equation in detail and explained how to support modern learners through their personalized professional development journeys. Watch the recording for more detailed information.

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Topics: Modern Blended Learning

Getting Started with Scenario-Based Learning

Posted by Katelind Hays on Nov 30, 2017 4:13:44 PM

Training Magazine Network Session Recap

66622714_s.jpgInstructional designers, facilitators, and learners have a huge number of instructional techniques and strategies available to them. For example, the traditional face-to-face classroom no longer serves as the go-to learning environment for effective training. Thanks to technology, the virtual classroom provides a viable option for effective, impactful learning.

Scenario-based learning is a popular technique creating buzz in our industry. Experts Jennifer Hofmann and Karen Vieth recently discussed and demonstrated scenario-based learning with Training Magazine Network participants. Read on for a helpful introduction to this topic, and access the session recording to learn InSync’s step-by-step design process.

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Topics: Instructional Design, Modern Blended Learning, Scenario-Based Learning

Hearing and Watching Learning Happen

Posted by Phylise Banner on Nov 14, 2017 1:33:29 PM

47833027_s.jpgBack in 1922, Thomas Edison once predicted that the motion picture would transform the way we learn:

"I believe that the motion picture is destined to revolutionize our educational system and that in a few years it will supplant largely, if not entirely, the use of textbooks."

According to the book, The Flickering Mind, by Todd Oppenheimer, Edison had been “even more pedagogically expansive” back in 1913, when he said that film makes it “possible to touch every branch of human knowledge.”

Research followed in 1939, when Henry Arthur Wise sought to prove Edison’s forecast. Again, according to The Flickering Mind, Wise studied the impact of films on learning and found that the films helped “low-ability students to learn factual information, while helping high-ability students in acquiring spirit and atmosphere.”

Spirit and atmosphere? To me, that sounds like engagement. Interesting.

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Topics: Modern Blended Learning, Blended Learning Campaigns

The Key to Effective Change Management

Posted by Katelind Hays on Nov 9, 2017 1:15:00 PM

Virtually There Session Recap

11083836_s.jpgEvery organization experiences change. Whether it’s implementing a new onboard training program or overhauling production processes, the only constant in business is change. What’s the most effective way to plan for, implement, and manage critical new developments within your company?

Recently, guest Virtually There presenter Laura Goodrich of GWTnext shared her experience-proven, expert opinion during her session, Driving it Home: Real Change is a Process, Not an Event.

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Topics: Virtually There, Change Management, Modern Blended Learning, Blended Learning Campaigns

Creating Relevant Learning Experiences

Posted by Jennifer Hofmann on Oct 24, 2017 1:00:00 PM

20881398_s.jpgYou are probably familiar with the premise that most of the learning we do is informal.

According to: Training Industry:

The 70:20:10 Model for Learning and Development is a commonly used formula within the training profession to describe the optimal sources of learning by successful managers. It holds that individuals obtain 70 percent of their knowledge from job-related experiences, 20 percent from interactions with others, and 10 percent from formal educational events.

Of course, we know this is just a guideline. The real numbers -- if there are real numbers -- will always vary based on the learning material being taught, the types of interactions our learners have with that material, the characteristics of each individual learner, and how motivated they are to learn.

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Topics: Modern Blended Learning

The Modern Learner

Posted by Jennifer Hofmann on Oct 19, 2017 1:05:00 PM

36874840_s.jpgIf you are on any learning related email lists, you’ve been seeing the word “modern” quite often over the last 12 months. Modern learning, modern workplace, modern design, and so on.

What does it mean? And why do we need to make that distinction?

Some would argue that technology is driving the need to redefine learning, and it's time to throw out the old ways of doing things. I would argue that technologies come and go, and it is the learners who are driving the need for modernization of the learning function.

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Topics: Modern Learning, Modern Workplace, Modern Blended Learning

The Future of Instructional Design

Posted by Katelind Hays on Sep 28, 2017 12:58:37 PM

Virtually There Session Recap

20775814_s.jpgThe future of learning has arrived!  With virtual reality, gamification, and microlearning, we now have access to a wide variety of strategies, techniques, and technologies when creating our blended learning programs. But how do we make sense of all the options and engage our learners, while also addressing their individual needs?

Jennifer Hofmann explored and defined the future of instructional design during her recent Virtually There learning event. In this blog post, we will explore three key elements: learning hubs, learning campaigns, and learning paths.

Watch the entire recording for additional in-depth information and helpful resources.

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Topics: Virtually There, Modern Blended Learning, Blended Learning Campaigns, Blended Learning Instructional Design

Evaluating and Assessing Modern Blended Learning Outcomes

Posted by Charles (Chip) Dye on Sep 26, 2017 1:15:00 PM

31944785_s.jpgIn discussing the concept of “blended learning,” we have previously stated that, “modern blended learning is selecting the most appropriate delivery technology based on learning objectives, with consideration of time, place, and space.” So it is, that as we consider how to assess a blended learning solution, we need to look at that statement and look at the objectives that required a training solution in the first place – finis origine pendet – “the end depends upon the beginning”.

When a blended solution is implemented, it is directed at providing learners with the opportunity to master/complete a particular set of individual learning objectives. To assess such a training approach, many will stop there, and seek to assess against the individual objectives, absent any consideration of the delivery method or specific organizational outcome that drove the individual learning objective treatment in time, place, or space.

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Topics: Assessment, Modern Blended Learning

Making Blended Learning Happen

Posted by Jennifer Hofmann on Sep 19, 2017 3:05:29 PM

53325742_s.jpgBlended learning incorporates a variety of ways to deliver learning materials and activities, and selecting delivery approaches is part of the instructional design process.

The approaches you select will depend on who the learners are, what objectives have been developed, what methods of assessing learning you have designed in alignment with those objectives, and whether or not collaboration will enhance the learning experience.

After establishing all of that, we still need to decide where, when, and how this blend of learning is going to be delivered.

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Topics: Blended learning, Modern Blended Learning

Using Virtual Reality to Improve Memory

Posted by Jenny Holt on Sep 14, 2017 1:15:00 PM

With modern blended learning, we strive to build skills beyond the classroom, and support learners in how they work and live. Guest blogger Jenny Holt explores an exciting aspect of the digital age. It's a helpful starting point for learning and development professionals asking, "How can we increase the impact of EdTech?"

69545791_s.jpgVirtual spaces and video games are more than just a fun way to spend the evening after work or school. In recent years, researchers have been looking into virtual reality as a way for people to cope with a number of problems, both mental and physical, including:

  • Overcoming eating disorders, including anorexia, bulimia, and obesity
  • Fixing stuttering and speech problems
  • Getting over phobias and irrational fears
  • Stopping substance abuse
  • Controlling negative behaviors associated with autism
  • Sensory stimulation and pain relief
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Topics: Modern Blended Learning, Virtual Reality