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InSync Training's founder Jennifer Hofmann authors Body Language in the Bandwidth, an active conversation focused on connecting, collaborating and succeeding in the modern classroom.

Setting Up a Successful Learning Project With Good Storyboarding

Posted by Brigg Patten

May 18, 2016 1:00:00 PM

41675931_s.jpgStoryboards go back to the 1930s when a Walt Disney animator began using them to organize cartoon scenes. In eLearning, a storyboard is simply a script that includes text, images and notes about how a learner is expected to interact with a learning module.

When used in creative work, storyboards allow instructional designers and trainers to see the "big picture."

Before computers, storyboarding was accomplished by making drawings or writing text on sheets or boards that could be posted on a wall for review. Contemporary storyboarding is often accomplished by using slide presentations, which makes the components of storyboards easy to manipulate and share when a team must collaborate on a project.

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Topics: Virtual Classroom - Instructional Design, Storyboarding

Applying the Flipped Classroom Model to Business Learning

Posted by Katelind Hays

Apr 28, 2016 12:30:00 PM

BYTE Session Recap

Our BYTE series has one goal: to better our audience through education. We have the good fortune to host guest presenters, like Bob Lee and Jim Recker, who help us work towards this goal.

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Topics: Virtual Classroom - Instructional Design, Flipped Classroom, Virtual Classroom, Modern Learning, BYTE

Virtually There: Gamifying Your Virtual Classroom

Posted by Jennifer Hofmann

Nov 5, 2015 11:00:00 AM

GamifyThe key is to make sure you never lose sight of your learning objectives. All of your game's prompts or "missions" should be identical to real-world skills/learning objectives.

As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs. With the very social/collaborative nature of the virtual classroom, it’s understandable that gamification of these designs seems such a good fit.

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Topics: Virtual Classroom - Instructional Design, Virtual Classroom, Facilitation, Engagement, Virtually There, Gamification

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