Gamification is a term that is frequently thrown around in the training industry. It refers to the application of game elements and principles in learning sessions, and is a popular approach used in eLearning and company training sessions. In fact, the 2016-2021 Global Game-based Learning Market report stated that game-based learning products reached a global revenue of $2.6 billion in 2016.
It’s clear that corporations have acknowledged the effectiveness of gamification in learning programs. Its edge over other methods can be attributed to several factors: