May 23, 2017
Instructor: Dr. Stephen Slota
This workshop will provide hands-on experience with gamification, the application of game mechanics and design processes in traditionally non-game contexts. Skillfully done, this can foster more engaging, informative, and/or cooperative educational, recreational, political, and business environments.
We will focus on design elements that are broadly useful across content areas and contexts with emphasis on the following:
- How and why people play games.
- Differences between games and simulations as well as fun and engagement.
- The function of rulesets and how they bound play-game-designer interaction.
- Models for design and development.
During this session, participants will:
- Define “game,” “simulation,” “fun,” “engagement,” “design,” and “ruleset”.
- Identify game mechanics and rulesets that lead to a particular user experience.
- Compare and contrast learning theories that govern design (i.e., behaviorism, information processing, and situated cognition).
- Use contemporary theories of thinking and learning to inform design.
- Evaluate various game designs and critique their composite parts.
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