July 19, 2016
Instructor: Dr. Stephen Slota
This interactive presentation will have participants discuss the current and future role of games in classroom and corporate education, review the instructional game design process, and deconstruct various learning games currently in use across the United States. These activities will bridge what we know about the act of play with contemporary , research-driven perspectives on digital storytelling, gaming as a pedagogical approach, and the nuts and bolts of implementing educational game designs as the basis for teaching/training. Participants who complete the workshop will: 1) be positioned to utilize games in their respective instructional environments; and 2) will be able to design basic-level instructional games of their own.
In this session:
- Participants will compare and contrast game-based instructional techniques.
- Participants will describe their experiences with storytelling, both in and out of the classroom.
- Participants will reflect on how storytelling currently emerges in their instructional environments as well as how they might be able to leverage storytelling in the future.
- Participants will collaboratively deconstruct and critique existing educational games.
- Participants will synthesize their existing instructional practices with contemporary learning theory -driven approaches.
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