InSync Training

Video - Donna Designer Explores Gamification and Game-Based Learning

Posted by InSync Training on Feb 27, 2019 9:00:00 AM
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Gamification and game-based learning have become commonplace in modern learning instructional design. 

The flexibility and adaptability of gamification and game-based learning has made it useful for instructional designers working on many different programs, including new hire orientation, compliance training, and technical skill building.

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Topics: Podcasts and Videos, Gamification, Instructional Design, Game-Based Learning

Infographic - 6 Reasons Why Companies Are Getting Serious About Serious Games

Posted by InSync Training on May 16, 2018 2:01:06 PM

GettingSeriousAboutSeriousGames_InfographicThe millennial workforce has grown up with technology. They are comfortable with all tech things and can easily adapt to new functionalities and devices. They practically do all activities on their mobile devices.

Imagine asking them to go through a two-hour long training sitting at one place! Even if they agree to it, it will be a sheer waste of their time as they will not remember a thing!

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Topics: Gamification, Infographics and Tools, Game-Based Learning

Recording - Serious Game Secrets: Who, What, Where, Why, Who Cares?

Posted by InSync Training on May 16, 2018 1:49:14 PM

May 15, 2018

Instructor: Andrew Hughes 

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Many people in the e-learning realm are attempting to use gamification and serious games to spark employee engagement and drive learning retention. Everyone is working to make the best serious game that will enhance the learning objectives and retain learning.

The biggest setbacks for some of these serious games and gamified learning experiences have been little-to-no planning, tough to pinpoint metrics, little-to-no implementation strategy, and insufficient or nonexistent post-deployment support.

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Topics: Virtually There, Gamification, Recordings, Game-Based Learning

Whitepaper - Game-Based Learning and Gamification: Guidance from the Experts

Posted by InSync Training on Sep 27, 2017 12:52:33 PM

The notion might defy standard logic, but having fun while learning is a good thing. It's evidence-based: enjoyment heightens engagement and retention - an excellent reason to include gameplay in our blended learning campaigns.  

Game-based learning and gamification must be thoughtfully designed, drawing on the psychology of play and its usefulness as a learning strategy. InSync Training tapped into the expertise of fourteen experts for advice and guidance on game-based learning and gamification. 

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Topics: Virtual Classroom - Instructional Design, Blended learning, Whitepapers and eBooks, Gamification, Game-Based Learning

Recording - Gamification: Strategies for Merging Learning Theory, Games, and Instructional Design

Posted by InSync Training on May 25, 2017 1:38:23 AM

May 23, 2017

Instructor: Dr. Stephen Slota

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This workshop will provide hands-on experience with gamification, the application of game mechanics and design processes in traditionally non-game contexts. Skillfully done, this can foster more engaging, informative, and/or cooperative educational, recreational, political, and business environments.

We will focus on design elements that are broadly useful across content areas and contexts with emphasis on the following:

  • How and why people play games.
  • Differences between games and simulations as well as fun and engagement.
  • The function of rulesets and how they bound play-game-designer interaction.
  • Models for design and development.

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Topics: InSync BYTE Recording, Modern Learning, Gamification, Recordings

Recording - It's in the Game: Merging Contemporary Pedagogy & Instructional Game Design

Posted by InSync Training on Jul 21, 2016 2:44:32 PM

July 19, 2016

Instructor: Dr. Stephen Slota

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This interactive presentation will have participants discuss the current and future role of games in classroom and corporate education, review the instructional game design process, and deconstruct various learning games currently in use across the United States. These activities will bridge what we know about the act of play with contemporary , research-driven perspectives on digital storytelling, gaming as a pedagogical approach, and the nuts and bolts of implementing educational game designs as the basis for teaching/training. Participants who complete the workshop will: 1) be positioned to utilize games in their respective instructional environments; and 2) will be able to design basic-level instructional games of their own.

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Topics: Virtual Classroom - Instructional Design, Virtual Classroom, InSync BYTE Recording, Gamification, Recordings