September’s Blended Learning Hub learning campaign focuses on gamification and game-based learning, both popular modern learning models.
I am smiling as I write this; the word ‘gamification’ immediately makes me think, “This is going to be fun!”
One example of gamification that I use every day is my FitBit. It gives me positive feedback when I reach certain levels. It physically celebrates when I meet my step goal! It vibrates and flashes and has a party right there on my wrist. When that happens I join the party! Whoop! Whoop! I did it! Hooray!
Blended Learning Hub,
BYTE Session Recap
Over the past 200 years, training has been moving in the wrong direction. Our approach to training and education no longer supports how learners work. Guest BYTE speaker Martyn Lewis explored a modern solution to an old-school problem.
Read more for Martyn’s definition of our learning struggles, how to get started with blended training, and the seven keys to a successful learning and development approach.
Watch Martyn’s BYTE recording for a discussion of learning through the ages, moving away from the physical classroom, the 7C approach to blended learning and a case study. Click here for the recording.
Blended Learning Hub