InSync Training

Achievement Unlocked: A Powered-Up Understanding of Gamification

Posted by Dr. Stephen Slota on Feb 22, 2017 12:05:00 PM

Access InSync's complete 2017 “50  Modern Blended Learning Blogs" series here.  Subscribe for daily updates.

Gamification in modern blended learningBack in 2010—right as I was beginning my career transition into instructional design—games emerged as the educational topic du jour. They commanded the attention of millions by way of social media apps like FarmVille, and touch-screen tablets made it possible for designers to reach audiences ranging much younger and older than ever before.

James Paul Gee’s (2007), What Video Games Have to Teach Us About Learning and Literacy, had caught the eyes of experts in psychology, linguistics, communications, and digital media, and a new generation of games researchers began work to explain how and why games were so successful at capturing our attention (as well as the ways in which educators, business owners, medical professionals, politicians, and others could make use of said information).  

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Topics: 50 Modern Blended Learning Blogs, Gamification

Defining 5 Modern Instructional Strategies

Posted by Phylise Banner on Jan 18, 2017 12:00:00 PM

Access InSync's complete 2017 “50  Modern Blended Learning Blogs" series here.  Subscribe for daily updates.

Instructional Strategies Blended LearningWe have explored some new language of learning definitions this week, so let’s continue our exploration by defining a few different instructional strategies that we use on a regular basis to design, develop, deliver, produce, and facilitate our modern learning campaigns. 

Instructional strategies are the approaches that we use in the design, development, and delivery of learning to engage our students in learning experiences. We choose these strategies based on what, how, where, and when we want our learners to learn. 

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Topics: 50 Modern Blended Learning Blogs, Social Learning, Instructional Design, Collaborative Learning, Gamification, Adaptive Learning, Problem Based Learning

Reengaging Learners Using Gamification and Game-Based Learning

Posted by Katelind Hays on Oct 13, 2016 8:57:30 PM

BYTE Session Recap

28203479_s.jpgKarl Kapp, gamification expert and friend of InSync Training, recently helped BYTE session attendees "solve the case of the disengaged learner," and provided detailed recommendations for effectively including games in our instructional designs.

This blog post will define the differences between gamification and games in learning, the various types of gamification, and the science behind why our learners’ brains respond positively to gamified learning programs.

To learn more from Karl, access his full BYTE session recording here.

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Topics: Gamification, Engagement, BYTE

Merging Pedagogy & Instructional Game Design

Posted by InSync Training on Jul 26, 2016 2:34:38 PM

BYTE SESSION RECAP 

52891779_s.jpgGamification and game-based training are two topics trending in learning and performance. Many organizations have yet to embrace these approaches because there’s a perception that fun doesn’t equate to real learning. In reality, though, when incorporated with traditional instructional design theory, games have huge potential for learners.

Recently, Dr. Stephen Slota, owner of The Pericles Group, joined our BYTE roster for his presentation It’s In the Game: Merging Contemporary Pedagogy & Instructional Game Design. This blog will share his views about the power of learning through storytelling, and the differences between gamification and game-based learning.

To review all the wisdom imparted during Dr. Slota’s session, view his full presentation here

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Topics: Gamification, Instructional Design

Learning Through Gamification - Myth Versus Fact

Posted by Brigg Patten on Jul 7, 2016 1:59:42 PM

51287405_s.jpgToday, both large and small companies have various options when it comes to corporate training programs and training their staff. From using innovative technology with integrated rich media, to microlearning and mobile apps, the types of training styles are unlimited. One of these learning styles (and a trending topic in L&D) is gamification, which takes gaming principles and mechanics and applies them to a non-game experience. When gamification is successfully implemented into training programs, it can help employees effectively gain new skills and develop new behaviors, all while being engaged in the process.

However, because gamification is relatively new and trending, some companies remain skeptical of implementing this type of learning. Here are six myths pertaining to employee learning and development through gamification and the real facts behind them.

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Topics: Gamification, Mobile Learning

How Gamifying Work Can Improve Overall Strategy

Posted by Brigg Patten on Jun 23, 2016 1:00:00 PM

30365945_s.jpgIn order to help a company to thrive, there are a lot of elements that must work together. A strong workforce, a good product, a smart marketing strategy, good leadership - all of these factors need to fit together seamlessly to form a proper company machine. For these to come about, there is nothing more important than strategy.

A lot goes into a solid business strategy, and the most successful business leaders train for years to develop the kind of business acumen that produces long term results. As such, there are also a lot of factors that play into a successful business strategy - things like hiring, onboarding, sales, forecasting, marketing, and so on.

Right now however, we are going to focus on just one element, and that is training up a strong workforce -and more specifically, training through enterprise gamification.

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Topics: Gamification

What's the future of learning? Hint: Think Blended

Posted by Jennifer Hofmann on Jun 16, 2016 1:00:00 PM

Mimeo Webinar Recap & Follow-Up

17482945_s.jpgRecently, the InSync team partnered with Mimeo to explore the current climate of corporate learning. We crafted a survey that asked questions about organization learning and the experiences of practitioners in the field. Over four hundred respondents completed the questionnaire, and their insights laid the foundation for our joint eBook, The State of Learning & Development in 2016.

Readers found the facts presented in this report both insightful and reassuring. We believed, though, that providing context and recommended application approaches for the empirical information was a critical next step. For this reason, Mimeo hosted me and their VP of Talent Development, Brad Thurber, so we could share our insights into the data we collected.

This blog answers attendee questions concerning the major trends deemed key by the study, and directs you to helpful resources that complement the survey results and webinar discussion. To get the most from this post, watch the webinar recording here and download the complimentary eBook here.

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Topics: Blended learning, Modern Learning, Gamification, Modern Learning Culture

Effective Training Strategies: 7 Companies Using Gamification Correctly

Posted by Brigg Patten on Apr 19, 2016 3:00:00 PM

Gamification_guest_blog_post.jpg

We are excited to welcome Brigg Patten as a Body Language in the Bandwidth guest blogger.

From time to time new terminologies work their way into the business world. And one of the hottest terms among business trainers these days is “gamification”. Simply stated, gamification is the practice of integrating game principles and mechanics into a non-game experience.For business trainers it’s about adding elements of gaming into instructional strategies for more effective training and learning.

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Topics: Trends, Modern Learning, Gamification

Virtually There: Gamifying Your Virtual Classroom

Posted by Jennifer Hofmann on Nov 5, 2015 11:00:00 AM

GamifyThe key is to make sure you never lose sight of your learning objectives. All of your game's prompts or "missions" should be identical to real-world skills/learning objectives.

As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs. With the very social/collaborative nature of the virtual classroom, it’s understandable that gamification of these designs seems such a good fit.

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Topics: Virtual Classroom - Instructional Design, Virtual Classroom, Facilitation, Engagement, Virtually There, Gamification

It's All in the Game: Considerations for Designing Effective, Engaging Instructional Games

Posted by Dr. Stephen Slota on Jul 7, 2015 1:00:00 PM

Games have been a hot topic in education and industry since the early 2000s, with more organizations seeking to apply games as a way to motivate and engage clients, trainees, and professionals seeking new learning opportunities. But, even though the design process might seem all “fun and games” on the surface, it’s more nuanced than it looks.

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Topics: Design, Gamification