InSync Training

The Main Responsibility of Every Instructional Designer

Posted by Katelind Hays on Aug 30, 2018 12:36:12 PM

Virtually There session recap

62702935_sOur learners have a lot going on. Work, media, and the responsibilities of day-to-day life bombard them with data. Their brains must process a metaphorical mountain of information. Individuals consciously and subconsciously determine which stuff to pay attention to, and which to ignore.

Theoretically, training content focuses on critical information, right? We may think so, but if our learners have other priorities, our L&D programs get lost in the noise.

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Topics: Virtually There, Instructional Design

How Do People Learn? Answers from Julie Dirksen

Posted by Katelind Hays on Jun 29, 2018 1:15:22 PM

11292017 Modern Learning on the Air channel twitterOften trainers become trainers because their organizations see them succeeding at their jobs. “Oh! You’re a great customer service rep. You can teach other people how to perform customer service.” “Wow! You created a beautiful new page for the internal website. Can you teach these three team members your process?”

Your competitive differentiators likely landed you the role of facilitator, designer, and sage.

But that puts you at a disadvantage. Modern learners require modern approaches, and when you start off as a Subject Matter Expert, you very rarely get support around the “brain science” piece of training. You don't have basic knowledge of learning theories, design theories, and strategies you can target and influence your instructional designs.

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Topics: Instructional Design, Modern Learning on the Air, Modern Learners

Want to Change Your Training Programs? Change Your Idea of Learning

Posted by Katelind Hays on Jun 19, 2018 10:00:00 AM

11292017 Modern Learning on the Air channel twitterLearning styles and 70-20-10, you’ve probably heard of them. Both have provided instructional designers with guidance for years. Well, according to expert Chris Osborn, we need to throw both right in the garbage.

This extreme response to seemingly-proven models stems from a key question: How do humans learn? Chris argues that “Human learning is about creating new memories and replacing outdated, incomplete, or incorrect ones, with accurate, relevant, useful new memories.”  Employees undergo true behavior change when they learn, retain, and apply new content.

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Topics: Instructional Design, Modern Learning on the Air

Gamification: It’s Not About the Competition

Posted by Katelind Hays on Mar 21, 2018 1:00:00 PM

62482228_s.jpgBadges, leaderboards, leveling up. These buzzwords sound like features in the latest video game, but, actually, they’re modern learning staples thanks to gamification and game-based learning.

Instructional designers know that gamification’s flexibility and adaptability make it useful for many programs, including new hire orientation, compliance training, and technical skill building.

As commonplace as gamification and game-based learning have become, the difference between the two categories can get muddied. Gain clarity with a helpful, quick video exploration thanks to Donna Designer Explores Gamification and Game-Based Learning.

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Topics: Gamification, Instructional Design, Game-Based Learning

5 Steps to Using Learning Environment Modeling Language

Posted by Katelind Hays on Mar 13, 2018 1:00:00 PM

41545406_s.jpgAll instructional designers have a toolkit: a set of processes, applications, and approaches they use to create modern learning programs. High-tech, low-tech, paid, or free, they rely on a myriad of sources to design training that sticks.

While toolkits may vary, many instructional designers face a common obstacle: communication. How do we make sure that our stakeholders and teams understand the design vision, execution plan, and associated benefits? More often than not, designers spend a majority of their time in meetings, talking about the nitty gritty details and the high-level overview of programs. Every element discussed and revisited. Designers, by default, can’t extract themselves from their work.

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Topics: Virtually There, Modern Learning, Instructional Design

The Missing Piece of Great eLearning: An Interview with Marie Hoffman

Posted by Katelind Hays on Feb 14, 2018 1:15:00 PM
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When we begin creating eLearning or video elements for blended learning, our first thought often includes technology. We invest in platforms to create high-end designs. The polish usually ends there. When it comes to adding narration to our finished products, we turn to someone in the learning department and call it a day. This, Marie Hoffman argues, does a disserve to our learners and our instructional designs

In this episode of our Modern Learning on the Air podcast series, InSync Training’s Phylise Banner explores the topic of audio narration with voice talent Marie Hoffman.

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Topics: Instructional Design, eLearning, Blended Learning Instructional Design, Modern Learning on the Air

The Four Components of Learning Environment Modeling Language

Posted by Katelind Hays on Feb 13, 2018 1:15:00 PM

51657140_s.jpgVirtually There Session Recap

Do you feel like you’re missing something from your instructional design toolkit? That one resource, approach, or process that would create a more direct route from defined learning goals to proposed design solution?

Aftr 30 years in the industry, Phylise Banner stumbled across a solution that has revolutionized her work: Learning Environment Modeling Language.

She shared her discovery with her audience at the recent Virtually There session, Removing Communication Barriers in the Learning Design Process.

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Topics: Virtually There, Instructional Design

Gamification and Game-Based Learning: The Engagement Game

Posted by Phylise Banner on Feb 8, 2018 1:25:18 PM
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Measuring the impact of gamification or game-based learning can seem challenging. How do we know if our learners are more engaged? How do we know if gamification motivated our team to learn more? How do we know if the game-based eLearning we created will affect productivity?

Before we can answer those questions, we need to look back at the alignment of our gamification and game-based learning strategies with our original learning objectives. If we set everything up correctly from the get-go, we should be generating data related to measurable results that we can report on.

As you’re recalling those objectives, consider measuring the impact of gamification and/or game-based learning through the lens of three core premises that drive our blended learning initiatives: transfer of knowledge, acquisition of skill, and change in behavior. 

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Topics: Gamification, Instructional Design, Game-Based Learning

Getting Started with Blended Learning: Campaign Blueprints

Posted by Katelind Hays on Feb 1, 2018 1:00:00 PM

Virtually There Session Recap

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So your organization has made blended learning a priority. But while you know you need to move your training programs into the future, you wonder how doing so will affect learning results. And though some of you have tried blended learning before, the programs didn’t meet your expectations and you worry about trying again. 

A strategic plan quells these fears and improves the likelihood of program success. Get started with Jennifer Hofmann’s exclusive blended learning instructional design and implementation model: Campaign Blueprints. 

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Topics: Instructional Design, Blended Learning Campaigns, Blended Learning Instructional Design, Learning Campaign Blueprints

What Does It Mean to "Play Together?"

Posted by Dr. Stephen Slota on Jan 25, 2018 1:00:00 PM

Understanding Social Interaction and Instructional Game Design

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Growing up in the Quiet Corner, much of my time was spent looking for ways to self-entertain. Technology access was fairly limited in the early-to-mid 1980s, but I did have two other valuable resources: people and the woods behind our house. I’d sometimes play outside with a neighbor or friend from school, but more often than not, I’d wander off to invent my own playful activities in the trees, snow, mud, or pond across the road. Once my younger sister was old enough to understand game mechanics and rules, I shifted from solo play (e.g., matching games, flashcards, Calvinball) to collaborative and competitive play (e.g., Candy Land, Operation, Mario Kart). My dad eventually taught us chess and soccer, and my mom, who wouldn’t think of herself as a “gamer,” encouraged us to play board and card games like Trouble and cribbage as part of our family time. We regularly visited the playground, and on special occasions we would visit playful venues like Discovery Zone. Every season and in any weather, we played everything from tag, house, and manhunt to Donkey Kong Country, Monopoly, and Dungeons & Dragons. More than a hobby, play was a mindset instilled in me by others and something I tried my best to spread.

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Topics: Gamification, Instructional Design, Game-Based Learning