InSync Training

Job Aids 101

Posted by Katelind Hays on Dec 11, 2018 11:00:00 AM

Job Aids 101Virtually There session recap

As training adapts to innovative, ever-changing workplaces, our approaches to designing learning and supporting employees evolve, too. We know blended learning gives us flexibility, but it can overwhelm us, too.

Recently, Russ Powell and Joe Halpin, the founders of Peregrine Performance Group, believe, “One of the most effective ways to build training is to focus on performance, build a job aid, and build the training around it.” Sounds like a great plan. But what counts as a job aid? Why does this blended method work so well?

This blog will cover the basics of job aids, as Russ and Joe shared during their recent Virtually There event How to Recognize and Create Damn Good Job Aids. Click here to watch the entire session for a helpful 7-step process you can use to create your own exemplary job aids.

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Topics: Instructional Design, Blended Learning Instructional Design, Blended learning, Virtually There

The Main Responsibility of Every Instructional Designer

Posted by Katelind Hays on Aug 30, 2018 12:36:12 PM

Virtually There session recap

62702935_sOur learners have a lot going on. Work, media, and the responsibilities of day-to-day life bombard them with data. Their brains must process a metaphorical mountain of information. Individuals consciously and subconsciously determine which stuff to pay attention to, and which to ignore.

Theoretically, training content focuses on critical information, right? We may think so, but if our learners have other priorities, our L&D programs get lost in the noise.

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Topics: Instructional Design, Virtually There

How Do People Learn? Answers from Julie Dirksen

Posted by Katelind Hays on Jun 29, 2018 1:15:22 PM

11292017 Modern Learning on the Air channel twitterOften trainers become trainers because their organizations see them succeeding at their jobs. “Oh! You’re a great customer service rep. You can teach other people how to perform customer service.” “Wow! You created a beautiful new page for the internal website. Can you teach these three team members your process?”

Your competitive differentiators likely landed you the role of facilitator, designer, and sage.

But that puts you at a disadvantage. Modern learners require modern approaches, and when you start off as a Subject Matter Expert, you very rarely get support around the “brain science” piece of training. You don't have basic knowledge of learning theories, design theories, and strategies you can target and influence your instructional designs.

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Topics: Modern Learning on the Air, Instructional Design, Modern Learners

Want to Change Your Training Programs? Change Your Idea of Learning

Posted by Katelind Hays on Jun 19, 2018 10:00:00 AM

11292017 Modern Learning on the Air channel twitterLearning styles and 70-20-10, you’ve probably heard of them. Both have provided instructional designers with guidance for years. Well, according to expert Chris Osborn, we need to throw both right in the garbage.

This extreme response to seemingly-proven models stems from a key question: How do humans learn? Chris argues that “Human learning is about creating new memories and replacing outdated, incomplete, or incorrect ones, with accurate, relevant, useful new memories.”  Employees undergo true behavior change when they learn, retain, and apply new content.

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Topics: Modern Learning on the Air, Instructional Design

Gamification: It’s Not About the Competition

Posted by Katelind Hays on Mar 21, 2018 1:00:00 PM

62482228_s.jpgBadges, leaderboards, leveling up. These buzzwords sound like features in the latest video game, but, actually, they’re modern learning staples thanks to gamification and game-based learning.

Instructional designers know that gamification’s flexibility and adaptability make it useful for many programs, including new hire orientation, compliance training, and technical skill building.

As commonplace as gamification and game-based learning have become, the difference between the two categories can get muddied. Gain clarity with a helpful, quick video exploration thanks to Donna Designer Explores Gamification and Game-Based Learning.

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Topics: Gamification, Game-Based Learning, Instructional Design

5 Steps to Using Learning Environment Modeling Language

Posted by Katelind Hays on Mar 13, 2018 1:00:00 PM

41545406_s.jpgAll instructional designers have a toolkit: a set of processes, applications, and approaches they use to create modern learning programs. High-tech, low-tech, paid, or free, they rely on a myriad of sources to design training that sticks.

While toolkits may vary, many instructional designers face a common obstacle: communication. How do we make sure that our stakeholders and teams understand the design vision, execution plan, and associated benefits? More often than not, designers spend a majority of their time in meetings, talking about the nitty gritty details and the high-level overview of programs. Every element discussed and revisited. Designers, by default, can’t extract themselves from their work.

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Topics: Instructional Design, Modern Learning, Virtually There

The Missing Piece of Great eLearning: An Interview with Marie Hoffman

Posted by Katelind Hays on Feb 14, 2018 1:15:00 PM
10262017 Marie Hoffman podcast Twitter-1.png

When we begin creating eLearning or video elements for blended learning, our first thought often includes technology. We invest in platforms to create high-end designs. The polish usually ends there. When it comes to adding narration to our finished products, we turn to someone in the learning department and call it a day. This, Marie Hoffman argues, does a disserve to our learners and our instructional designs

In this episode of our Modern Learning on the Air podcast series, InSync Training’s Phylise Banner explores the topic of audio narration with voice talent Marie Hoffman.

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Topics: Modern Learning on the Air, eLearning, Instructional Design, Blended Learning Instructional Design

The Four Components of Learning Environment Modeling Language

Posted by Katelind Hays on Feb 13, 2018 1:15:00 PM

51657140_s.jpgVirtually There Session Recap

Do you feel like you’re missing something from your instructional design toolkit? That one resource, approach, or process that would create a more direct route from defined learning goals to proposed design solution?

Aftr 30 years in the industry, Phylise Banner stumbled across a solution that has revolutionized her work: Learning Environment Modeling Language.

She shared her discovery with her audience at the recent Virtually There session, Removing Communication Barriers in the Learning Design Process.

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Topics: Instructional Design, Virtually There

Gamification and Game-Based Learning: The Engagement Game

Posted by Phylise Banner on Feb 8, 2018 1:25:18 PM
InSync_0917_4_Measuring_the_Impact_of_Gamification_Thumbnail_2.png

Measuring the impact of gamification or game-based learning can seem challenging. How do we know if our learners are more engaged? How do we know if gamification motivated our team to learn more? How do we know if the game-based eLearning we created will affect productivity?

Before we can answer those questions, we need to look back at the alignment of our gamification and game-based learning strategies with our original learning objectives. If we set everything up correctly from the get-go, we should be generating data related to measurable results that we can report on.

As you’re recalling those objectives, consider measuring the impact of gamification and/or game-based learning through the lens of three core premises that drive our blended learning initiatives: transfer of knowledge, acquisition of skill, and change in behavior. 

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Topics: Game-Based Learning, Gamification, Instructional Design

Getting Started with Blended Learning: Campaign Blueprints

Posted by Katelind Hays on Feb 1, 2018 1:00:00 PM

Virtually There Session Recap

01312018 JH What Works recap blog image.png

So your organization has made blended learning a priority. But while you know you need to move your training programs into the future, you wonder how doing so will affect learning results. And though some of you have tried blended learning before, the programs didn’t meet your expectations and you worry about trying again. 

A strategic plan quells these fears and improves the likelihood of program success. Get started with Jennifer Hofmann’s exclusive blended learning instructional design and implementation model: Campaign Blueprints. 

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Topics: Blended Learning Instructional Design, Blended Learning Campaigns, Instructional Design, Learning Campaign Blueprints