InSync Training

A Virtual Classroom Crash Course Toolkit

Posted by InSync Training on Apr 7, 2020 7:45:00 AM

04072020 April Newsletter Header Image 2Right now, the state of the world demands a transition to virtual classrooms and remote work. Whether or not your organization started 2020 prepared for the rapid modernization of teams and training, the time has come to make the change.

Facilitators, instructional designers, managers, and learners all have to adapt to a new normal – a stressful process under standard change management conditions and a seemingly insurmountable task given today’s pressures.

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Topics: Virtual Classroom - Production, Instructional Design, Modern Classroom, Virtual Training, Implement, Virtual Facilitation, Virtual Teams & Modern Workplace

In Celebration of Modern Learning Instructional Designers

Posted by InSync Training on Mar 18, 2020 12:15:00 AM

Instructional Designer Day celebration blogBig News! Today, InSync Training hosts our first-ever Instructional Designer Day celebration. Moving forward, we will dedicate the third Wednesday of March to highlighting the important contributions of those who create training programs of all sizes and types. Each year, this informal holiday will include kudos and tips shared on social media using #InstructionalDesignerDay, complimentary content and events, and more. We encourage you to join the virtual party by using the social media hashtag to give shoutouts to colleagues, commenting on this blog, and extending the festivities to your organization!

Have you ever attended a learning program that helped you build new skills? Have components of a blend that captured your attention and engaged your brain? Have you walked out of a classroom and thought, “Wow! I learned something valuable today!”? If you answered “yes” to any of these questions, you need to thank an instructional designer!

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Topics: Design, Instructional Design

Exploring the Dsquared in ADDIE

Posted by Karin Rex on Aug 22, 2019 10:15:00 AM

What do the Ds in ADDIE mean? I enjoy asking my fellow instructional designers whether they consider themselves designers or developers. Why?

Because most of the time, they answer with a question: “What’s the difference?”

And then I get to wax poetic about the differences in my two favorite phases in ADDIE: Design and Develop.

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Topics: Instructional Design, Blended Learning Instructional Design, ADDIE

Make Your Training POP! With a Pop of Color

Posted by Katelind Hays on Mar 26, 2019 9:00:00 AM
The WOW factor in training

Virtually There Session Recap

Grabbing and keeping learners’ attention remains steadfastly at the top of the priority list for most trainers. Distractions abound in and out of the classroom – what can we do to provide the most interesting, engaging experience possible?

Expert Sharon Bowman believes Brain Science holds the answer. During her recent Virtually There session, Sharon shared six fundamental brain science concepts she relies on to teach memorable and impactful events. (Missed her live event? Click here to watch the replay).

And one of Sharon’s recommendations reminded me of a classic fashion tip: add a pop of color.

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Topics: Virtually There, Instructional Design

Job Aids 101

Posted by Katelind Hays on Dec 11, 2018 11:00:00 AM

Job Aids 101Virtually There session recap

As training adapts to innovative, ever-changing workplaces, our approaches to designing learning and supporting employees evolve, too. We know blended learning gives us flexibility, but it can overwhelm us, too.

Recently, Russ Powell and Joe Halpin, the founders of Peregrine Performance Group, believe, “One of the most effective ways to build training is to focus on performance, build a job aid, and build the training around it.” Sounds like a great plan. But what counts as a job aid? Why does this blended method work so well?

This blog will cover the basics of job aids, as Russ and Joe shared during their recent Virtually There event How to Recognize and Create Damn Good Job Aids. Click here to watch the entire session for a helpful 7-step process you can use to create your own exemplary job aids.

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Topics: Virtually There, Instructional Design, Blended Learning Instructional Design

The Main Responsibility of Every Instructional Designer

Posted by Katelind Hays on Aug 30, 2018 12:36:12 PM
Managing Training Content Overload as an Instructional Designer

Virtually There session recap

Our learners have a lot going on. Work, media, and the responsibilities of day-to-day life bombard them with data. Their brains must process a metaphorical mountain of information. Individuals consciously and subconsciously determine which stuff to pay attention to, and which to ignore.

Theoretically, training content focuses on critical information, right? We may think so, but if our learners have other priorities, our L&D programs get lost in the noise.

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Topics: Virtually There, Instructional Design

Gamification: It’s Not About the Competition

Posted by Katelind Hays on Mar 21, 2018 1:00:00 PM

How to use gamification in L&DBadges, leaderboards, leveling up. These buzzwords sound like features in the latest video game, but, actually, they’re modern learning staples thanks to gamification and game-based learning.

Instructional designers know that gamification’s flexibility and adaptability make it useful for many programs, including new hire orientation, compliance training, and technical skill building.

As commonplace as gamification and game-based learning have become, the difference between the two categories can get muddied. Gain clarity with a helpful, quick video exploration thanks to Donna Designer Explores Gamification and Game-Based Learning.

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Topics: Gamification & Game-Based Learning, Instructional Design

5 Steps to Using Learning Environment Modeling Language

Posted by Katelind Hays on Mar 13, 2018 1:00:00 PM

Using Learning Environment Modeling LanguageAll instructional designers have a toolkit: a set of processes, applications, and approaches they use to create modern learning programs. High-tech, low-tech, paid, or free, they rely on a myriad of sources to design training that sticks.

While toolkits may vary, many instructional designers face a common obstacle: communication. How do we make sure that our stakeholders and teams understand the design vision, execution plan, and associated benefits? More often than not, designers spend a majority of their time in meetings, talking about the nitty gritty details and the high-level overview of programs. Every element discussed and revisited. Designers, by default, can’t extract themselves from their work.

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Topics: Virtually There, Modern Learning, Instructional Design

The Four Components of Learning Environment Modeling Language

Posted by Katelind Hays on Feb 13, 2018 1:15:00 PM

The elements of Learning Environment Modeling LanguageVirtually There Session Recap

Do you feel like you’re missing something from your instructional design toolkit? That one resource, approach, or process that would create a more direct route from defined learning goals to proposed design solution?

After 30 years in the industry, Phylise Banner stumbled across a solution that has revolutionized her work: Learning Environment Modeling Language.

She shared her discovery with her audience at the recent Virtually There session, Removing Communication Barriers in the Learning Design Process.

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Topics: Virtually There, Instructional Design

Gamification and Game-Based Learning: The Engagement Game

Posted by Phylise Banner on Feb 8, 2018 1:25:18 PM
Measuring the Impact of Gamification

Measuring the impact of gamification or game-based learning can seem challenging. How do we know if our learners are more engaged? How do we know if gamification motivated our team to learn more? How do we know if the game-based eLearning we created will affect productivity?

Before we can answer those questions, we need to look back at the alignment of our gamification and game-based learning strategies with our original learning objectives. If we set everything up correctly from the get-go, we should be generating data related to measurable results that we can report on.

As you’re recalling those objectives, consider measuring the impact of gamification and/or game-based learning through the lens of three core premises that drive our blended learning initiatives: transfer of knowledge, acquisition of skill, and change in behavior. 

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Topics: Gamification & Game-Based Learning, Instructional Design